> larpmaster / accessibility
draft · review before launch · not legal advice

accessibility statement

we want larpmaster to be usable by everyone, regardless of how you browse. here's where we are and how to tell us when we fall short.

last updated 2026-06-16
01

our commitment

Accessibility is part of the anti-gatekeep idea behind larpmaster: a site about letting anyone teach should be usable by anyone. We treat accessibility as ongoing work, not a checkbox.

02

standard we target

We aim to meet WCAG 2.2 level AA as our working standard. This page, and the product as it ships, is measured against that target.

03

what's implemented

On this site today:

  • full keyboard navigation — every interactive element, including the niche picker combobox, works with the keyboard (arrow keys, enter, escape).
  • visible focus — a clear amber focus ring on every focusable element, never removed.
  • reduced-motion support — if your system requests reduced motion, the counter shows its final number instantly and spring animations are minimized.
  • color contrast — text and UI are chosen to meet AA contrast on our warm-dark background; the amber accent is used for small UI rather than long body text.
  • semantic structure & labels — landmarks, headings in order, labeled form fields, and a live region announcing the waitlist count.
  • responsive layout — usable down to small screens without horizontal scrolling.
04

known limitations

We test with keyboards and common screen readers, but we can’t cover every device and assistive-technology combination. Some third-party components added later (for example, an embedded video player) may not yet meet our target. As we find gaps, we list and fix them.

05

report an issue

If something is hard or impossible to use, tell us — it helps us fix it. Email [PLACEHOLDER: contact email] with the page, what you were trying to do, and the browser or assistive technology you were using. We’ll respond and work to resolve it.